![]() ![]() The child will stand with the adult as the adult performs the task, which doesn't take any longer or consume any more resources. When an adult attempts to craft an item, he or she can select the "Teach" option to invite a child to learn that task as well. However, it won't stay like this for long, as children can be taught to do many of the same crafting tasks that the adults can do. They can also be particularly needy, and their needs can be tough to meet as you struggle just to get the basics like food, water, and an assembly line of crafting stations. At the start, they are basically just extra mouths to feed that have the potential to consume more of your valuable medicines and bandages, but they can't contribute directly to your survival. By default, they can't perform most crafting, they can't shovel away rubble or unlock blocked doors, they can't be sent out to scavenge at night, and they can't do anything to guard or protect the shelter from raids. The trauma of warĬhildren can be both a burden and a blessing in this game. If the game wasn't already difficult and depressing enough, now you have to keep children safe as well. As far as I can tell, there are no new scavenge locations, ambient events, or neighbor events. But if you didn't think that it was a depressing enough game to begin with, then wait till you play it with children as playable characters! The expansion adds some new scenarios with child characters as well as a handful of child-specific craftable items, but it's surprisingly skimpy on new content. This War of Mine is a very harsh, brutal, and depressing game. The base version of This War of Mine is a fantastic game and ranks up there with Papers, Please, Metal Gear Solid 3, and Ace Combat 4 as one of the best games about war that I've ever played. But it finally did get a release on Steam, and was even discounted during the Steam Summer Sale, so there was no way that I was going to pass that up. I wanted to play it, but I was hoping that a PC version would be released because I was skeptical that controlling a shelter full of characters with only an analog stick (and no pause button) would be unweildy. It originally released back in January on consoles, while we early adopters of the PC version were stuck waiting out in the cold with no clue whether or not we'd ever get the expansion. It was a long wait to get this DLC on PC and Steam. Please click here for my review of the base game. Note: This is a review of expansion content only. Console versions have analog control issuesīut totally worth it for first-time players. ![]() Only one child scenario unlocked by default.Doesn't improve base game's nagging interface flaws.Lack of consequences for children undercuts the game's message.Not much in the way of new content or locations to explore.New emphasis on social interaction (but only with children).Gives additional usefulness to pre-existing characters.The addition of children ups the tragedy and adds humanity.
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